Awesome Godot
by godotengine · godotengine/awesome-godot
A curated list of free/libre plugins, scripts and add-ons for Godot.
B(and build-godot-mono) Scripts that compile and run Godot, attempting to install dependencies if needed.
GScript that automatically downloads and launches latest version of Godot, or compiles and launches the Git master branch.
GA theme that aims to correct odd spacing and formatting in the default Godot theme without changing the overall look and feel.
Debugger and utilities for working with Godot C# projects in VSCode.
Formatter for GDScript in Visual Studio Code.
A complete set of tools to code games with Godot Engine in Visual Studio Code. Includes a GDScript language client.
GRun GUT framework unit/integration tests directly from the Visual Studio Code Editors.
NA batteries-included Neovim plugin for Godot 4.x game development. Use Neovim as a fully featured external editor for Godot, with minimal setup.
VSyntax highlighting, autocompletion and linting using the LSP server provided by the Godot editor. Also supports the Godot shader language.
ZSyntax highlighting, autocompletion, LSP (jump-to-definition, hover, references, linting), code formatting, and debugging. Supports 3.x and 4.x.
CExplorative platformer in a detailed world. Geared towards younger players.
FA singleplayer FPS test. Physics work, but there are no enemies and no proper shooting.
UA more efficient networking demo than the snapshot interpolation one.
2A script that takes a sprite, divides it into blocks and makes them explode💥.
AAllows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future.
BGame template using the gpm, with itch.io pushing and builds automated. Starter CLI included.
BA work-in-progress third person action RPG with multiplayer support (needs custom engine modules).
CMobile arcade game, addicting and enjoyable. How-to-made tutorial is available, so you can recreate it yourself and learn Godot.
CA plugin which lets you take beautified screenshots of your code within the editor.
CExport CSG nodes to OBJ meshes to improve editing performance.
DSimple material shader with added debanding noise, for use with the GLES2 renderer as it doesn't support full-screen debanding.
DA GDNative project for Godot game engine, that introduces Dijktra Map pathfinding node.
DGodot Dungeon Template Library (terrain & roguelike generation).
FA 2D online multiplayer game inspired by Flappy Bird and Mario Kart for desktop and HTML5.
FAdobe Animate (Flash) plugin that allows you to export a project for a Godot Engine.
GA library of pseudorandom number generators for common statistical distributions.
GA Trello-like kanban board application made with Godot. A proof of concept for complex non-game applications with Godot, as well real-time online interactions between multiple users. Includes backend code.
GA simple FPS starter with jumping, movement, flashlight and a player character with animations.
GAn in-game utility for recording and saving GIFs (written in GDNative Rust).
GIntegrate Google Play Games Services in your Godot game.
GMake procedural sound and adaptive/procedural music with a few nodes and a couple lines of code.
GMake your Godot project into an OpenAI Gym environment to train RL models with PyTorch.
GA C# (Mono) alternative to the GDScript-only onready keyword, without reflection.
GA GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework.
GText Interface Engine to control text output (like in a RPG dialogue). (Godot 2 and 3)
KA collection of addons for debugging, networking, UI, and more.
LLevel of detail add-on for meshes, lights and particles. Can improve performance in large scenes.
LA script which adds colliders that follow an array of Line2Ds (useful for prototypes).
MA lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018.
MTemplate top-down 2D pixel art game, with multiple rooms, a HUD, menus, and autosaving.
NPlugin management system designed to easily operate with native libraries for iOS/Android. It also takes care about plugin dependencies and provides hassle-free native libs updating. Attribution and analytics: Adjust, Amplitude, AppsFlyer, Flurry, GameAnalytics, Tenjin. Ads networks and mediation: AdColony, AppLovin, TapDaq. GDPR and privacy: App Tracking Transparency, Ogury. Social: Facebook. Universal backend solution: Firebase.
The world's first broomball game, available for iOS, Android and html5.
Fast-paced local party game with starships that battle in a top-down arena.
VGDScript voxel plugin for creating, importing and editing voxel content in-engine and in-game.
WTool to generate river meshes with flow and foam maps based on Bézier curves.
A fully-featured hierarchical State Machine with parallel states, easy animation, random states and more.
Run and control Godot in .NET, create unit tests, custom developer and CI workflows using your existing .NET tools and IDEs.
AAnimate a CollisionShape2D along with the frames of an AnimatedSprite2D.
AAutomatically generate AnimationPlayer or AnimatedSprite2D nodes directly from spritesheets within the Godot editor.
AHigher-quality antialiased Line2D and Polygon2D drawing compared to the default Godot implementation (all rendering methods, all platforms).
CTurn any web page into an audiobook, works in the background on desktop!
First Person Immersive Sim Template Project, providing a framework for creating interactable objects, various items to use and mechanics to influence the player and game environment.
Memento-based undo/redo utility that supports composition.
COpinionated game template. It includes continuous integration, scene loading with graphic transitions and game pause handling.
Provides a clean interface to dynamically find, setup, and connect to descendant nodes through the scene tree.
Provides a clean interface to register and find objects through the scene tree like localized singletons.
DMinimalistic dialogue engine that fits into your GUI nodes and automatically graphs the branching dialogues for easy debugging.
DA simple but powerful text based branching dialogue editor and runtime. (Godot 3 and 4)
DA simple implementation of a quest system on .NET with an interface for Godot.
EAn entity and spell system for complex (optionally multiplayer) RPGs. (Godot 3 and 4)
FTemplate with First Person Controller, easily adjustable from the Inspector.
FHigh-performance C# ECS with simple API. Supports .NET, WASM/WebAssembly, Native AOT, Godot, Unity, MonoGame, ... (Godot 3 and 4)
FImport maps using the Quake MAP file format, commonly made using an editor such as TrenchBroom.
GA collection of demos and addons to promote accessibility in Godot games.
GExport Blender scenes to Godot with one click, including materials, collisions and nested scenes.
GTemplate for a 3D project with planetary gravity (Super Mario Galaxy-like). Supports any planet shapes using signed distance fields. Includes a character controller and various sample setups.
GTemplate for C# projects with UI scenes, visual debugging tools, simplified tweens, utility scripts and an ENet multiplayer framework.
GA powerful validation plugin for Godot that catches errors in scenes and resources before they reach runtime. Also supports type validation for PackedScenes.
GIntegrate Google Play Games Services in your Godot game.
GExtension for pre-warming shaders at startup to prevent runtime stuttering caused by shader compilation (works well also integrated with engine shader baker; see report.pdf in the repository to view results).
GGDNative wrapper for SQLite, making it possible to use SQLite databases as data storage in your project.
GA comprehensive BitTorrent GDExtension for Godot 4, providing full protocol functionality with native C++ performance.
GTemplate with all necessary stuff taken care of. Designed for pixel art games.
GA C# (Mono) plugin to integrate stories writen in ink, a scripting language for writing interactive narrative.
GA VMF/MDL/VTF/VMT importer for Godot Engine (Valve map format from Hammer editor).
HHeightmap-based terrain. Supports texture painting, colouring, holes, level of detail and grass. (Godot 3 and 4)
Iraster graphics and animations importers: Aseprite, Krita, Pencil2D, Piskel, Pixelorama and others.
IA helper for detecting input devices and remapping controls. (Godot 3 and 4)
IMinimalistic inventory manager for easily adding and removing items with variable stack sizes and stack count limits.
Jgame-feel effects (screen shake, hit stop, camera effects and more) with a visual graph editor, inspector UI, and one-liner API. Inspired by Unity's FEEL.
KA dialogue creation toolkit with templates to help you quickly build Visual Novels, Gal Games, RPGs and other story‑driven projects.
Manage license and copyright for third party graphics, software or libraries. Group them into categories, add descriptions or web links.
LBehavior trees and state machines. Comes with editor, visual debugger, comprehensive demo and tutorial.
LInfinite-canvas drawing/whiteboarding app for Windows, Linux and macOS. Supports drawing tablets and pressure sensitivity.
MTemplate with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
MTemplate with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
MTemplate with a main menu, options menus, credits, and a scene loader.
MScene loader that includes a loading screen, progress bar, and error handling.
MTemplate with code formatting, license tracking, addons management and CI/CD.
OScript and editor plugin to control Open Broadcaster Software from Godot via obs-websocket.
OAn open-source reimplementation of Grand Theft Auto III on the Godot Engine.
PDesigned to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes.
Pixel art drawing and animation: Common drawing tools such as selection, shape creation, mirroring, tiling, and animation features within the Godot editor.
PBug/feedback reporting system for your Godot game. It uses a Discord webhook as a medium to send reports to your desired Discord channel.
PEasy-to-use dynamic translation of text & other variables. Also offers GDScript execution on Nodes, without needing to attach a script.
PNode-based tool for procedural content creation. Like visual scripting, but for 3D model generation (needs custom engine modules).
QR Code generation either with the included QRCodeRect node or use the encoding result of the QRCode class.
QMinimalistic quest manager able to track quest state at runtime for easier debugging.
RA free game that's an action adventure RPG for Desktop and Mobile with multiplayer, MMO, and offline support.
R3D level builder tool with focus on creating indoors environment and automation.
SMake nice and customizable scene transitions in one line of code. (Godot 3 and 4)
STransforms the script editor into an IDE-like UI. Multiline tabs, improved outline, quick open and override, enhanced keyboard navigation.
SPlugin that adds shaking and emitters for cameras, nodes or any property in 2D and 3D.
SVisual debugger for signals. Click on a node in the remote scene tree and instantly view all its signals' connections and emissions in real-time.
SDisplays the current scene's signals and connections in a easy to read graph and tree dock.
SA library that helps you create a simple airplane/helicopter/spaceship flight simulator. (Godot 3 and 4)
SShare OpenGL textures across Windows applications through your GPU using Spout.
SA graph-based visual dialogue system, to create dialogues in your games incredibly easy! 🌱
SA comprehensive subtitle parser supporting 15+ subtitle formats (SRT, VTT, SSA/ASS, SBV, and more) with runtime parsing, time-based queries, and AnimationPlayer integration.
An open-source, fast-paced multiplayer shooter game inspired by Tribes, with jetpacks, skis and vehicles.
A free/libre and open-source party game that is meant to replicate the feel of games such as Mario Party.
SAn Android plugin that enables you to dynamically change the colors of the status bar and navigation bar, and also supports enabling translucent system bars for a modern, immersive UI experience.
TTemplate with a save file system, localization, UI (main menu, save files, options, credits), example game scene, plugins (scene and audio managers, logger, linter, resource viewer), placeholders (music, sfx), github workflows and various utility scripts.
TA self-hostable game backend for managing players, leaderboards, stats, saving/loading data and more.
TMinimal Terrain heightmap editor that features sculpting, painting textures, LOD, and MultiZones.
TEasily create themes using GDScript code, allowing you to reuse styles, recombine them, and effortlessly reuse and share colours between components.
TA plugin for procedural generation of 3D trees in real time for gaming projects.
VA virtual joystick for touchscreens. Simple to use and with useful options. (Godot 3 and 4)
An open-source raycast-based car simulator that simulates engine, transmission, and slip algorithm.
VA voxel engine with more focus on editor integration, gameplay-related features, and extendability. (Godot 3 and 4)
YThis is an addon for importing files (.tmx, .tmj) created by the Tiled Map Editor.
A plugin that makes it as easy as possible to use build data like git commit hashes in your build.
GA better ENet module for high-performance multiplayer games with Godot.
(GitHub) - Command-line version manager for Godot Engine, allowing you to easily install and switch between different Godot versions on Windows, macOS, and Linux (x86, x8664, and ARM64).
GCommunity-curated list of Godot software that provides methods for scientific methods, machine learning, and hyperoptimized computation.
GComposite actions for exporting, setting up, and pushing Godot projects to itch.io through Github Actions.
GDocker image to export Godot games through CI. Includes GitLab CI script example.
GIndependent set of command line tools for working with GDScript - parser, linter and formatter.
GA desktop application built with Python that simplifies the Godot Engine development environment management.
RA scriptmodule to install a Godot "emulator" for RetroPie.
SPerl script to split a grid spritesheet image into numbered individual frame files.
ZJava game server framework for Godot, including GDScript serialization and deserialization.
G13 syntax themes including Ayu Mirage, Darcula, Gruvbox Dark, Monokai, One Dark, Solarized, and more.
BGodot builds optimized for size with these modules disabled. Also includes misc non breaking patches.
Official Godot Asset Library. Includes user-created games, projects, templates, demos, tutorials, plugins, and scripts.
Official Godot Asset Store. A modern replacement for the Godot Asset Library.
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